
In this cycle you will let the students use the provided scene and handout and discover the different V-Ray components on their own. The Environment and Effects window holds a few additional V-Ray components so make sure you show them as well. The V-Ray Object Properties are very important for advanced workflows and for optimizing render results. All V-Ray materials and maps can be accessed through the Material Editor. V-Ray Geometry, Lights and Helpers can be created through the Command Panel. The V-Ray Quick Settings will be used most of the time when setting up antialiasing and global illumination so make sure to note them as well.
The V-Ray LightLister allows us to control all V-Ray lights from one convenient menu. The V-Ray Toolbar is also commonly used to access V-Ray tools and options. Note that the settings of V-Ray RT are only accessible when the Target is set to ActiveShade. Make sure you explain the Default/Advanced/Expert mode of the UI here. The Render Settings are a major part of V-Ray and following lessons will go into detail about the options there, but it’s a good idea to let the students know what the options are generally about:. It is important to begin with setting up V-Ray as a default rendering engine in order to be able to see the rest of the plug-ins in the 3ds Max interface.
You may want to use the provided scene and handout or create your own In this cycle you are going to go over the V-Ray UI in 3ds Max.Since this lesson is introductory and there isn’t much theory, the lecture will be much shorter and more time will be spend actually showing where to find the different V-Ray components.This gives a foundation to help new V-Ray users in understanding where to find some of the most common tools and settings, and to be able to successfully navigate through the following lessons