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Halloween 2019 forge of empires
Halloween 2019 forge of empires










halloween 2019 forge of empires halloween 2019 forge of empires

The space I'd gain from selling these buildings would allow me to fit in 4, maybe 5 SAM military buildings, which cost 14,000 population apiece. Even if I were to delete my Innovation Tower, Habitat, and Capitol (I build every GB, don't ask about that ), I'd still have over 160,000 population. Event buildings provide massive population or happiness numbers even compared to 'ordinary' premium buildings, on a scale that you can't really keep up even if you try.Īs I mentioned earlier, my city currently has just shy of 240,000 population. However, normal buildings and even GBs in a lot of cases cannot balance with most event buildings, especially a city that eventually ends up filled with them. Even GBs more or less follow this balance, though this is seldom noticed since players build different GBs and have them at a wide range of levels. Population from houses in a given era is balanced against the happiness provided by that age's culture buildings, and also balanced against the population cost of the goods, military, and supply buildings of that age. If you look at other buildings in the game, things are relatively balanced.

halloween 2019 forge of empires

This second point didn't have to do with the Asylum specifically, but with Inno's design of event buildings in general. My original problems with the Asylum were 1) that it provided population despite being an 'abandoned' building, and 2) that it was joining the long list of major event prizes that add population, and a significant amount at that.












Halloween 2019 forge of empires